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My Philosophy

Bringing creative productions from vision to delivery

I’m a Producer with hands-on experience across game development, interactive experiences and virtual production. I focus on turning creative ideas into structured, achievable productions — defining scope, organizing work, coordinating multidisciplinary teams and keeping projects moving toward delivery.

My production experience spans both real-time interactive development and filmmaking. In game and simulation projects, I’ve worked between design, development, art, management and clients to translate requirements into plans, priorities and actionable tasks. In virtual production, I produced a two-part short film, coordinating the creative and practical needs of a filmmaking pipeline from planning through production. Working across both environments has shaped how I approach production: understand what each discipline needs, make responsibilities and dependencies visible, communicate early when something is blocked, and create enough structure for creative teams to do their best work without unnecessary process.

Game & Interactive Production

Coordinating multidisciplinary development across design, art and engineering — translating requirements into scope, priorities, tasks and achievable delivery plans.

Film & Virtual Production

Hands-on production experience through a two-part virtual production short film, coordinating creative, technical and practical requirements from planning through production.

Education

Breda University of Applied Sciences

BSc Creative Media & Game Technologies

Areas of focus

  • • Game & Interactive Production
  • • Film & Virtual Production
  • • Production Planning
  • • Team Coordination
  • • Scope & Task Breakdown
  • • Stakeholder Communication
  • • Cross-disciplinary Pipelines

Experience

  1. Producer & Game Designer

    2024 – Present

    METAVERSE SOLUTIONS

    Production and design across interactive training and simulation projects, coordinating work between design, development, art, management and client stakeholders. I translate project requirements into structured scopes, task breakdowns and implementation plans, clarify priorities and dependencies, track progress and surface blockers that may affect delivery. My hands-on design role keeps me close to implementation, allowing me to plan with a practical understanding of technical and creative constraints while helping multidisciplinary teams move from requirements through development and delivery.

  2. Virtual Production Producer

    2023 – 2024

    THE RESCUE OF AIDEN · PART I & II · BUAS

    Produced a two-part virtual production short film within a multidisciplinary film crew. Across approximately nine months of production, I helped coordinate planning, schedules, people and production requirements while supporting the project from pre-production through filming and delivery. Working within a real-time virtual production pipeline gave me hands-on experience balancing creative goals with technical and logistical constraints, adapting plans as production evolved and keeping different disciplines aligned around a shared outcome.

  3. Cinematic Producer & Designer

    2022 – 2023

    VANA · BUAS

    Produced and planned 2D and 3D cinematics for a multidisciplinary game project, translating narrative and creative direction into structured shot plans and production requirements. Coordinated the cinematic workflow from planning through implementation, organizing shots, assets and dependencies across the production pipeline while contributing directly to cinematic design and execution.